Challenge: - It is hard to find the right balance between digital and analog. - Learning is a social phenomenon - How can we better resist the temptation of addictive technologies? - How can we quickly switch from the digital world to the "real world"?
Solution: Create an app that records your time spent on technologies and offers a counter balance in the school with learning methods. Maybe that app turns off your digital devices once you've reached a certain amount of hours.
Project group: Teachers