Promoting
68

Self-Developed 3D Learning Simulations

Enable teachers & students to create their own virtual reality chemistry classes


RESULTS

Learnings

  • This tool (VR chemistry class toolbox) that we developed is much more difficult than I anticipated. If you use a tool internally you don’t realise how others are perceiving.
  • Students were able to use the tool rather easily. They didn’t have any opinions on what to do and how to use it.
  • The teachers had more troubles with the tool because they wanted to do the things they know and are used to.
  • The teachers can imagine to use this tool in the classroom and would like to continue this test.

Achievements

  • Teacher lab: a chemistry course.
  • Student lab: a chemistry course.
  • Student lab: chemistry fun fact course.

Links

You will need to register with an email address to access these simulations:

You can find videos of the simulations here:

Team members

  • Sonja
  • Philip
  • Peter
  • Alexander
  • Amon
  • Carlotta
  • Christoph
  • Francis
  • Nikolas

CHALLENGE

What's the problem you want to solve and why? School Problem to Solve: That schools are able to quickly self-create/co-create powerful learning simulations in a 3D environ-ment to meet their own reality and learning needs. Labster Problem to Solve: See, investigate and learn to overcome problems have with the tool we're creating to make our development platform available for open creation of 3D learning content.

What's the solution / project you are suggesting? Under the guidance of a Labster simulation creation expert, teachers, students and participants could work together to create 1+ (could be 10, no limits) chemistry learning simulations. We have a working prototype that some other select customers have already used to create simulation content, known as "The Builder", currently focused on Chemistry that we could make available for the hackathon. The school could then use the simulations for a set time period e.g. 1-2 months after the hackathon to evaluate the learning content's use and impact in their school.

How could this idea be developed or tested at a 30-hours Hackathon? The prototype tool is ready. We have already created simula-tions with it in much less time. We already have a "workshop agenda" ready designed for ca. 15-20 hours of working time, so 30 is too much ;)

Who are you? Please describe yourself in 1-3 sentences. Philip Wismer, Simulation Crea-tor and Learning Impact Researcher.

#OpenEduZuoz

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Creative Commons LicenceThe contents of this website, unless otherwise stated, are licensed under a Creative Commons Attribution 4.0 International License.


Updated 09:44 04.04.2019 / Maintained by Nikki

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