Promoting
70

Individual Speed of Learning

Use analytics to evaluate students and enable them to learn in their own speed.


RESULTS

Learnings

  • It takes a lot of effort to create personalised feedback. Traditional feedback "right or wrong" was more easy, but less valuable.
  • Feedback intense tests or questionnaires are rather dry. E.g. "Drag and Drop" can be fun. Gamification is very important for students.

Achievements

1) Show something in the end: Show one task that the public can answer and see what the computer is giving back. 2) Test assumptions / hypotheses by questioning participants (How attractive are these test? What do students want or like?) 3) Work on back end

Links

Live Prototyp: https://www.taskbase.com/examples/postcard

Team members

  • Lea
  • Max
  • Samuel
  • Daniel
  • Jost
  • Anette

CHALLENGE

What’s the problem you want to solve and why? For the teacher, it’s impossible to provide timely feedback on exercises for their students. Providing this feedback motivates students and has real didactical benefits. We will try to automate this evaluation process for a summary exercise.

What’s the solution/project you are suggesting? We provide a data set with more than 1'000 student submission on a summary exercise. We will build a working prototype where students can solve this exercise and receive feedback immedi-ately.

How could this idea be developed or tested at a 30-hours Hackathon? We will provide the base case technology to solve the problem. The focus of the development during the Hackathon will be on the UX and the design of the feedback. We will evaluate the quality and suitability of the feedback for this exercise.

Who are you? Please describe yourself in 1-3 sentences. Samuel Portmann, Co-Founder of Taskbase, ready to hack!

#OpenEduZuoz

All attendees, sponsors, partners, volunteers and staff at our hackathon are required to agree with the Hack Code of Conduct. Organisers will enforce this code throughout the event. We expect cooperation from all participants to ensure a safe environment for everybody. For more details on how the event is run, see the Guidelines on our wiki.

Creative Commons LicenceThe contents of this website, unless otherwise stated, are licensed under a Creative Commons Attribution 4.0 International License.


Updated 09:42 04.04.2019 / Maintained by Nikki

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