Launching
81

Global School

Connect the school more strongly to the outside world

RESULTS

Presentation

Learnings

Students are eager to get in contact with professionals and universities. There are various possibilities to facilitate this connection. We decided to focus on one feature as a first step: project facilitation. That's covered the least by other parties and it's valuable for students as well as companies. Projects that could be posted on our platform by companies are e.g. practical, company insight, cases, challenges or research projects. Students with different backgrounds could either become participants of the projects or supervisors. Students will be able to improve and show their skills during a project work for or at a company. Thereby, strong and valuable relationships can be developed between students and companies. Without a platform, it would be very difficult for students to initiate such projects.

Achievements

  • We developed and present our business model
  • We created a mock-up of a platform interface and back-end, which would have to be integrated in future
  • Our team will continue to work on the development of this platform

Team members

Designer: Kenan Students of Lyceum Alpinum Zuoz: Gian, Jan Students from Swiss Universities: Shengyu, Tati Teachers in Lyceum Alpinum Zuoz: Harry, Nuria

CHALLENGE

What's the problem you want to solve and why?

Daily students are overwhelmed by the amount of theoretical information streamed through teachers and books; creating an imbalance in experience and bias towards the theoretical knowledge. With this project we aim to stabilize the proportion and introduce insights into industry and integrate experts to provide students with applied knowledge.

What's the solution / project you are suggesting?

A platform that integrates experts that are willing to support teachers and provide extra material, videos, explanations and workshops/visits to the schools to show how one or another topic is applied in the real life, and emphasize the importance of it. Students will have a possibility to not only reach out to experts from industry, but to take responsibility for organiz-ing events and case studies, as well as build up and expand existing community.

How could this idea be developed or tested at a 30-hours Hackathon?

At the Hackathon we will go through each step of design thinking process to come up with an optimal solution to the above mentioned problem, taking into account feedback from different customer groups about concept, functionality and the style of the platform. We will use wide range of tools that will help us conceptualise and iteratively improve the idea.

(https://mk0enterpriseirdbne0.kinstacdn.com/wp-content/uploads/2018/02/Design-Thinking-600x340.png)

Who are you? Please describe yourself in 1-3 sentences.  Tetyana Drobot, Zuoz Alumni. I am an all-rounder with skills in different spheres: programming, design, teaching, consulting etc.

27.03.2019 15:25

Documentation

Worked on by Nikki

23.03.2019 13:30

Hackathon finished

23.03.2019 12:33

Documentation

Worked on by deltani

23.03.2019 12:07

Team forming

Gian245 has joined

23.03.2019 08:51

Documentation

Worked on by Nikki

22.03.2019 11:07

Documentation

Worked on by oleg

22.03.2019 10:00

Hackathon started

15.03.2019 09:59

Team forming

kenannur16 has joined

07.03.2019 08:40

Documentation

Worked on by deltani

07.03.2019 08:32

Team forming

deltani has joined

26.02.2019 12:45

Team forming

classowl has joined

21.02.2019 16:21

Team forming

Nikki has joined

21.02.2019 08:56

Documentation

Worked on by Nikki

#OpenEduZuoz

All attendees, sponsors, partners, volunteers and staff at our hackathon are required to agree with the Hack Code of Conduct. Organisers will enforce this code throughout the event. We expect cooperation from all participants to ensure a safe environment for everybody. For more details on how the event is run, see the Guidelines on our wiki.

Creative Commons LicenceThe contents of this website, unless otherwise stated, are licensed under a Creative Commons Attribution 4.0 International License.